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class Vector2D
{
public:
Vector2D(float, float); //constructor
float X;
float Y;
Vector2D operator+(const Vector2D& other) const;
Vector2D operator-(const Vector2D& other) const;
Vector2D operator*(const float& scalar) const;
Vector2D operator/(const float& scalar) const;
};
class Vector3D
{
public:
Vector3D(float, float, float); //constructor
float X;
float Y;
float Z;
Vector3D operator+(const Vector3D& other) const;
Vector3D operator-(const Vector3D& other) const;
Vector3D operator*(const float scalar) const;
Vector3D operator/(const float scalar) const;
};